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A video of the third tutorial provided in the NeoAxis indie game engine SDK. In this video, I use the NeoAxis Resource Editor to create a dynamic physical model of a windmill. For more information, see the One Month Game Development Experiment (OMG! DevEx!) at http://www.coreywhit e.com/omgdevex and the NeoAxis engine homepage at http://www.neoaxisgr oup.com
Got more of my wolf character into the engine, missing my arms due to rotation problems not being aligned on the Z axis.
Recorded this because I thought it showed a decent amount of progress with exporting things from SL to NeoAxis in the form of something as complicated as an avatar with all attachments.